Ah, the Tomoe Nage.
Just saying it brings back memories. A summer of Splinter Cell : Chaos Theory co-operative mode with your man Dominic Parsons. Chucking each other: wheee, down corridors; whoosh, across impasses; oof, into bad guy’s stomachs. Being thrown, more than occasionally, heard-first into a wall, all the while announcing: Tomoe … NAGE!
That move kept us playing, and kept us giggling while we did. It’s the reason I’ve finally bought Conviction for next time me and Dom have got a chunk of time to kill together.
This is what co-op games live and die on. Halo co-op is alright, yeah, but there’s very little that changes on account of there being two of you. It’s essentially two people playing two different synched-up games on the same screen. Shouldn’t a co-op game have a little more … cooperation?
It’s this impulse which dissolves every session of Scott Pilgrim vs. The World into me telling everyone hold x! now! NOW! We’ll do some awesome team attack… WHY THE HELL AREN’T YOU HOLDING IT?
Lara Croft and the Guardian of Light has tons of cool stuff you can only do with two players. It achieves this by splitting the single-player character (Lara) and her skillset into two: Lara gets the grappling hook, while the the game-defining magic spears (which act as both weapon and throwable platform) go to her 2000-year-old Mayan buddy Totec. The lucky fella also gets a cheeky shield that can block projectiles or give Lara a leg-up, and a truly unconvincing accent.
All this adds up to a lot of helping each other over ledges, across crevasses, and through various scrapes. The grappling hook can be used to absail Totec down cliff-faces, or as a tightrope across the traditional Tomb Raider abysses. The shield protects Lara from a rain of arrows as she plants a mine to blow up the traps.
Guardian of Light is basically a buddy film. Not in the plot – though it’s certainly in there, with the classic ‘odd couple’ dynamic between the iconic lady adventurer and her reanimated male escort – but in the living room, between you and the bumbling idiot you’re playing with.
Because all those cool moves mean you’re relying on someone. When the level’s final big trap comes down on you, and your mate is pulling you up by grappling rope? That’s thrilling. When they forget you have to hold the trigger to keep it extended, and you fall to the bottom? The resulting string of swearwords will cause any Daily Mail readers in a three-mile radius to start twitching involuntarily.
But eventually, once you’ve punched their arm into a fitting deadness, you’ll just about squeeze through the traps and trials and tribulations. And as both your scores tick up in front of you (ha! I totally thrashed you!) you’ll bask in shared glory. And, looking back as you laugh and share a couple of post-exploratory cigars, it all suddenly seems like a character-building bonding session. Hey, this rookie ain’t so bad after all.