Hey there, stranger! The blog’s a bit quiet these days, simply because I’ve been doing a lot of work for other sites. Work which includes some of the articles I’m most proud of, like, ever.
Oh gosh. I haven’t posted anything on this blog for the entirety of 2016 to this point. I’ve got a couple of things cooking, but in the meantime it seemed polite to let you know what I’ve been busy doing instead (namely, writing for other sites for actual currency that I can use to feed myself and my very hungry dog).
It’s another round-up! I’ve been leaving my wordy droppings around the internet again, but in case you haven’t spent the last quarter tracking my every move, I’ve collected the finest samples from the last few months and brushed them into one neat corner for you to sniff at.
This time round, a third handsome face appears, as we are joined for night one only by special guest star Michael Eckett. Aptly enough, Michael is here to writing about Urðr, she who is three-in-one, kicking off a fans-and-creators special here at Tim + Alex Get TWATD. Spoilers up to the very last drop of The Wicked + The Divine #11 below. Read that, then come back and read this. Please come back. Please, it gets so lonely in here… Three Cheers for Sweet RemorseTime to sound entitled. There are elements of performing that can be profoundly awful. Moments that go beyond making you want to throw in the towel and become a data analyst; ones which fill you with the dread that either you or the world is broken and you’re not even sure how to distinguish. It’s not the moments you’re prepared for, like trying to do a show whilst a stag party loudly plans what buffet they’re going to, or performing to a room of four people, whilst a snow storm goes on outside, only to be interrupted by a fire alarm. (Always stay in character, even if that character is the personification of an abstract concept. Or a tree.) The times that really break you are the ones can be the times when people cheer. Issue #10 sees Cassandra, now one of the Norns, finally taking the stage with a willing audience ready to hear her message, that truth which she sees and has been dying to deliver. The moment is chilling and stark as their performance shatters the riot and their words cut through the silhouettes. Then there’s a beat. And then the crowd cheers. And we’re left with a broken person who cares too much. In the past I’ve written plays with my suicidal thoughts and depression as metaphor, and people have laughed and clapped. I wasn’t sure how to react. I’ve made shows philosophising about life and death with monologues of existential angst and ennui because I’ve been lost, confused and scared and the only way I knew how to process it all or get help was reach out and hope someone else felt the same way. And they fucking cheer. Writing can mean spending months contemplating how to craft the nebulous feelings into something simultaneously true and entertaining. It’s hard to go out and speak personally and vulnerably, hoping to connect to people because you have something important to say (whether that’s because it’s important to you or Important because you’re going to save the world). The pain that follows the cheers is a selfish one. It’s hard to be too angry with a crowd who have been conditioned to show praise in a certain way, or who are polite and interested enough to ask what you’re doing next. (Turns out you can’t say “I just did a thing. You saw it. I poured myself into it and it nearly killed me, isn’t that good enough for you?”) But you have adrenaline pumping through you and at the same time you’re berating yourself for not being good enough to get the message across. Caring hurts, trying is hard and your successes can feel as bad as your failures. You feel like a prick for wanting more from people. But sometimes you have something to say and you truly believe in it, and all you can do is hope that someone will hear it. The moment where Laura consoles Cassandra/Urðr works really well; there’s some excellent composition and framing and the message is sweet and true. Some people get it, sometimes a critic will treat your comedies seriously and will nail your themes and reference points, and sometimes your piece will inspire someone to write an essay because of how it made them feel. I guess I write so that people can understand me better or to show that I could understand them; for a while it was all I had and there was an urgency to it. A performance isn’t necessarily entertainment – and even when it’s didactic, it’s mostly an attempt to connect. The Crowd + The CongregationWhen I read Issue #10 and the moment that Michael describes, I was also struck with a desire to write about it, although from a very different angle. Everything Michael says is true. I’ve been on his side of the equation, although not in kind of public way that someone writing, directing and performing in a play has. I’ve known the feeling of laying yourself bare only to have people not ‘get’ it, or to be blandly appreciative in a way that makes it impossible for you to tell if they actually engaged with the emotions and ideas you were putting forward. It’s frustrating and saddening in a way that can make you question everything you’ve been doing. But I want to talk about the other side of the interaction – the audience. So far in The Wicked + The Divine, we’ve seen a variety of audiences, but they have all tended to act as a mass. From the initial waves of ecstatic adoration at the Amaterasu concert to the goth riot at The Morrigan’s underground gig. At Dionysus’ rave, we find a crowd literally made one, united by the spirit of the god and surrender to the beat. Even more recently, we’ve had the Glastonbury-style gathering at Ragnarock that so disappointed Urðr and the writhing mass of bodies that comprised Inanna’s residency. In each instance, the crowd is a single entity, with only Laura’s insights there to give us an occasional individual perspective. It’s both a telling element, and a truism. Anyone who’s been swept up in the euphoria of a great night on the dancefloor, chanted along with thousands of others or been carried on the waves of a mosh pit will concur – sometimes you cease being a person and become part of an audience. In […]
90 days have passed. The first year of The Wicked + The Divine is very much over. But Tim + Alex Get TWATD is still going strong, and both authors still have their heads attached. This volume: Fate & Death. Circles & Cycles. Questions & Answers (or …& More Questions, to be honest).Spoilers for every inch of The Wicked + The Divine #1-11 below. Avoid if you haven’t read. Everything is going to be okay. (I promise) Burn Out or Fate AwayIssue #11 changes, or at least challenges, so many of our fundamental assumptions about The Wicked + The Divine that it’s hard to know where to start. But let’s start with Ananke, who has been fundamentally reframed from the series’ Basil Exposition to its Big Bad. Killing the current protagonist just after she achieves what she’s been chasing the whole time, and then murdering her parents for good measure, is not the sort of thing you can justify or seek redemption for, certainly not in the eyes of the readership. So if Ananke is the villain of the piece, what exactly do we know about her? The truth is, very little. We know she’s been alive for a long time (at least as far back as the 1920s) and doesn’t appear to age beyond her already elderly appearance. We know she’s powerful enough to kill other gods and turn their abilities aside with little effort. And we know she can cause the gods to manifest, in numbers beyond the established twelve. Beyond that, the origin that she details in issue #9 could well be a carefully constructed lie, as could much of the other information that she gives. We can fairly safely assume she arranged the attack on Luci in issue #1 and killed the judge, starting the sequence of events that led to her ‘justified’ execution of Luci. But the question of why has barely been touched upon. Perhaps the answer lies in Ananke’s role as an agent of fate. The Wicked + The Divine is a book about death, its awfulness and its inevitability. The gods are fated to die within two years. The rest of us are fated to die, full stop. Ananke tells Baphomet that a death god is capable of extending their life by killing others – and what greater representation of death is there than the idea of fate, the inexorable advance of time and the tightly woven network of nature, nurture and predestination? Another interpretation comes from Ananke’s mention that Graves’ The White Goddess is based upon her. In Graves’ essay, the eponymous goddess is the font of all poetry, religion and culture, until she is supplanted by the male Judeo-Christian god. If the gods of the Pantheon are artists, inspiring humans to new ideas, new inventions and new ways of thinking, perhaps Ananke is culture itself, monolithic and eternal, consuming art and artists to fuel herself. I’m sure there are answers coming at some point in the future, but for now it’s clear that the Ananke we have known so far, and the answers she has given us, are no more substantial than the lace masks she wears, covering up her true self and keeping her intentions cloaked in shadow. Like A Record, BabySaying that circles are a visual motif in The Wicked + The Divine is a bit like pointing out that there are a lot of skulls in the comic, or that the creative team seem to have some affinity for exploding heads. If you’ve got eyes, you’ve probably noticed it already. But seriously, there are a fuckload of circles in The Wicked + The Divine. Let’s do a quick recap, in rough chronological order: the twelve-god cycle of the title page, itself made up of smaller circles; the table the 1920s gods sit around; the eclipses in Amaterasu’s eyes; eyes, in general; the occasional break-out panel; the holes Luci burns in her cell; the halo effect when the aforementioned heads explode; Dionysus’ smiley face badge; speech bubbles, if you want to be like that; the layout of the Valhalla throne room; the magic circle of people in Ananke’s flashback; the speaker-stack monoliths at Ragnarock ’14; the stage and skylight at the church where Inanna performs; Baphomet’s cross-inverting Sith Lord hand gesture; the rings in Persephone’s ears and nose. The ‘every ninety years’ conceit. “Once again we return”. The whole bloody plot so far, if you’ve been paying any attention. To be incredibly simplistic about it, ‘Laura meets a god who becomes her guide to the world of the other gods, who she meets one by one, including a god only just manifested, before finally her guide dies at the hands of another god’ could describe either of the first two volumes of The Wicked + The Divine. As the comic goes on imagery, dialogue and plot-beats get recycled wholesale, to the extent that almost nothing we see in the last issue is entirely new. The appearance of Ananke in Laura’s back garden might be unexpected, but it echoes Luci’s origin in issue #2. This is actually the third time we revisit the visual, thanks to a scene in Laura’s garden at the start of the previous issue. Once again, Baphomet lurks over a performance, realises he can’t do what he was planning to, and summons the devil onto his shoulder. The dialogue with his anti-conscience is almost exactly identical to the previous issue (“Him or you/You or them?” “No choice at all.”) adding to the sense that it’s a rote catechism, that killing doesn’t come easy to Baph. Laura’s tumbling transformation into Persephone is another visual we’ve seen twice before (issues #2 and #9, number-fact fans!). Ananke repeats the familiar words – “You will be loved. You will be hated.” – and, with the same hug for the newly-reborn god, “I’ve missed you.” It’s a well-practised ritual, for both Ananke and the comic itself, and […]
…Belatedly, we return. Only one month after the first half of this edition (and without addressing anything that’s in issue #9 – rest easy, spoiler-heads), Tim and I are back with three essays on The Wicked + The Divine. We’ll be back in 90 days. Well, probably more like 60 now. Who ever said recurrences had to be nice and regular? Oh. Throwing Shapes in the Church of DanceEven before it was name-checked in Gillen’s writer’s notes on the issue, I’d been planning on writing about issue #8 and how it compared to the sixth episode of the first season of the UK sitcom Spaced. While there have been numerous films, TV shows, books and comics that have captured the magic of music in general, it’s the rare piece of pop culture that manages to get the joys of clubbing right, and so tracking the lines between two that do seems like a natural fit. While they are born from two distinct scenes, the ’90s acid rave/ecstasy boom and the modern day wave of EDM/Molly, the experience has barely changed since the late ’90s – and issue #8 even nods towards the former with Dionysus’ “acciiiieeed” smiley face badge. When Spaced first aired, the rave scene was in its dying days, having truly peaked in the early ’90s, but it had bent the world of clubbing into a shape that’s still recognisable today. “Terribly sorry, didn’t mean to interrupt, I just wondered if you two ‘friends’ would like to come join the collective?” Both now and then, one of the common things that clubbing meant, especially portrayals of clubbing in the media, was drugs (hell, I fell into this very trap above and you probably just nodded along). Trainspotting’s success in 1996 led to a wave of films centred around druggy, rave-filled weekends like Twin Town, Human Traffic and Go, most of which lacked the insight or pathos that Trainspotting was shot through with, while nowadays the likes of Skins, Glue, Misfits and a wealth of MTV shows will happily pump its teen cast full of substances and throw them onto the dancefloor to self-destruct and Learn Life Lessons. “Don’t pull your post-feminist art school bollocks with me, sunflower, if that’s your real friggin’ name, alright? I work for a living, what do you do?” “I write, actually.” “Oh really? In other words you’re on the dole.” Both Spaced and The Wicked + The Divine manage to elevate themselves by side-stepping the issue of drugs, instead focusing on the experience which, speaking as someone who doesn’t really dabble with these things, is perfectly potent without giving your brain chemistry a poke. They centre on the dancefloor as a unifying force, something that brings people together even when earlier in the day they’ve been at each other’s throats. “I’ve Got To Dance! LET’S WEAVE!” In both, we witness the transition from arrival to participation. In The Wicked + The Divine, it’s the appearance of the eight-panel grid and Laura’s shuddering entry as the beat starts to overlay and a take control, and that sudden moment of clarity at the end. In Spaced, we have two markers. Mike, the least familiar with clubbing, slowly gains more and more accessories as he becomes comfortable, to the point where he is able to lead the dancefloor. Meanwhile, when the characters embrace the music and, more importantly, leave their previous drama and worries behind, a caption flashes up with their new identity. They are rechristened on the dancefloor, transformed into a version of themselves freed from baggage and focused on joy and dance. “That’s a well-fitted body-warmer, Mike.” Both pieces also feature someone to guide the main characters into the new experience. In Spaced, it’s Tyres, a drug-fiend bike messenger so in tune with music that he finds beats in ticking clocks, boiling kettles and traffic lights, and who attempts to disappear at the end of the night into a bank of smoke with a “My work here is done.” In The Wicked + The Divine, we have our newest god, Dionysus, the Dancefloor that Walks like a Man, who binds the attendees together in an experience so pure that they don’t actually need music. And while Tyres may have a short attention span and occasionally get stuck at pedestrian crossings, Dionysus no longer sleeps; has a constant club’s worth of people inside his head; and, like the other gods, will be dead in less than two years. “Last night? Last night was an A1, tip-top clubbing jam fair; it was a sandwich of fun on ecstasy bread, all wrapped up in a big bag like disco fudge; it doesn’t get much better than that. I just wish sometimes I could control these FUCKING MOODSWINGS.” Sound + Vision I hadn’t fallen for any of The Wicked + The Divine‘s gods the way the story’s fans do – until the introduction of Inanna. Dressed like he’s stepped off the cover of a Prince album, the literal purple rain falling around him, just a touch of androgyny in the way he’s drawn, those big purple eyes full of a sympathy and humanity we haven’t seen in any of the gods yet – it was love at first page turn. His relationship with Laura is pretty much the fantasy of being BFFs with Prince, the kind of thing you imagine when you’re a teenager and way too deep into your pop idol of choice. (What do you think he’s like? Oh, I bet she’s always… Smash Hits says their favourite food is…) But skipping straight ahead to that all-access fantasy means we don’t get to see why Laura’s actually a fan. We know that she’s literally been there (“When Inanna did that whole week in Camden, I was in the front row crying every night”) and got the t-shirt (which, Team WicDiv, please make into a purchasable product ASAP so I can throw money at you). But with other […]
It’s 2015! The world is still awful! Tim and I are still writing three essays apiece on The Wicked + The Divine every 90 days. Here’s the first set, with the usual mix of puns, chin-stroking, and pushing the blog format to its limits. Nothing has changed. Everything is awesome. The Eyes Have It In Phonogram, Gillen and McKelvie’s first series together, the eyes of each Phonomancer transform when they work their magic, in a way that reflects their personality or what they’re summoning. When Penny manipulates others in issue #1 of The Singles Club, for example, her eyes are a sparkling black star-field; when she dances for herself, they light up purest white. In Gillen’s alternate history WWII comic Uber, the super-powered panzermensch shoot glowing orbs of disembowelling energy from their eyes (which, interestingly, are also their exhaust-port-on-the-Death-Star weak spot). Once again, this motif returns in The Wicked + The Divine. From our very first glimpse of the Pantheon, at Amaterasu’s gig in #1, the focus is on her solar-eclipse eyes, framed in a widescreen panel. It’s something we see again at the end of the arc, when the Pantheon briefly flip from modern pop stars into ancient warring gods. Luci’s sharp blue eyes flip to infernal red as she burns everything around her. When Baal lays the smackdown upon her, lightning leaks from his eyes in a way that is particularly reminiscent of Uber. Like one of those ridiculous Super-Saiyan hairdos, these effects only switch on when the gods are being godly – when they are performing or fighting or, possibly, just being iconic. Each chat’s particular eye effect is showcased on their cover, which presents them in a style halfway between a modern promo poster and a Renaissance religious painting. The eyes are the centre point of each cover’s design, placed in the negative space of the title, with a big old ‘+’ placed dead between the eyes. Most of the character designs similarly point to the eyes – Amaterasu’s colourful sunrise eye make-up, Tara’s block of blue facepaint – or, like Baphomet’s mirrored aviators and Minera’s Lennon shades, obscure them. (A quick pause here to note that Woden is the only member of the Pantheon whose eyes are fully hidden, and he’s also the only one without his own powers.) Like the Phonomancers, the designs of each god’s eyes and the surrounding area tell us a little about their personality – the Morrigan’s eyes remain a dilated pale green in each of her aspects, but her eye make-up switches from the neutral dash of Macha to the sharp angry wedges of Badb to the chaotic asymmetry of Annie. Or they refer back to their mythic origins – Amaterasu’s eyes reminding us that she is a sun goddess, or the flat dashes of Baal’s pupils recalling those of a goat, one of his common avatars. Or they tell us about the nature of their powers – the star tattooed over Inanna’s left eye, and the big white-on-black pupils of his eyes, reflect his constellation-divining abilities. Or, actually, they tend to do all three at once. Look at the star of the most recent issue, Dionysus. His pupils are a dilated until they fill his entire eyes, like someone who has licked a psychoactive toad (at least, based on what The Simpsons has taught me). All the dancers on his ‘floor have the same effect, showing how they’re linked together in a single grooving hive mind. When the comic slips into hallucinatory colours, all of the black ink seems to been absorbed into Dionysus’ eyes. It makes sense – he’s taking on everyone’s burdens so they can have one night’s happiness – and it sets up the kicker at the end of the issue, where the curtain pulls back and we see his nightmarishly bloodshot eyes. It’s a quick, powerful way of expressing how much of a burden being a god is. But most of all these eye effects just look incredibly cool. That may be the only explanation you need, but that wouldn’t be very us, so instead I’m going to ask: Isn’t it a bit strange that characters whose divinity is tied to music have that manifest through their eyes rather than, say, their mouths? More on that later. A Guest Post from the Tim of Another Universe Sound + Vision “Music creates a world from sounds,” said Jamie McKelvie in a recent Wondering Sound interview. “Comics create a world from everything but sound, from the absence of sound. We’ve spent our careers trying to do something incredibly difficult and perhaps impossible, trying to translate music into comics.” That’s undeniably true but, given its cast of deified pop stars, The Wicked + The Divinehas so far not shown much interest in directly capturing the feel of music on the comics page. There’s a reason for this: being at a Pantheon gig doesn’t seem to be the same as listening to music. During the Amaterasu performance which opens the book, Laura tells us “I don’t understand a word she’s saying. Nobody does.” By comparison, when we see The Morrigan doing karaoke in #7, the emphasis is very much on the sound: “like meat being peeled from bone”, as Laura puts it. Badb screams the lyrics of a My Chemical Romance song straight at us in bold, scratchy letters. Issue #8 is where this potentially all falls down. The entire comic moves to an explicit four-on-the-floor beat, and is the most accurate representation of an alive dancefloor I’ve encountered in any media since The Singles Club. But what the issue’s experimental presentation really takes from rave is the trappings – fluorescent colours, strobing lights, smiley faces, psychoactive drugs. The imagery, not the sound, which is underlined when non-believer Cass shouts at the packed dancefloor: “There’s no music! I repeat! No music! What are you […]
I’ve been troubled for years by the vision of a game where you control an evil Superman flying through the skies and terrorising civilians with his laser eye-beams. Such is the dreadful burden of creative genius. Earlier this month, I finally found an outlet for this weird little brain-loop by writing a piece for MyGeekBox on superhero comics that deserve their own videogame adaptations. You can read the piece, and the rest of the magazine, here – or by subscribing to MyGeekBox. (If the page-turner isn’t to your liking, there’s a download PDF option at the link.) For your trouble, you get four red-hot ideas, as well as a handful of throwaway gag ideas, including She-Hulk: Ace Attorney, which Tim allowed me to steal from his brain. My only regret is that I couldn’t find space for his equally excellent Dick Grayson dating simulator, which I would have entitled Getting Down with Dick, or possibly Cradle Robin.
I tried to pick something other than The Wicked + The Divine as my favourite comic of the year. I was well aware that I’ve written enough about it over the past six months to last a lifetime, and that another thousand words on my love for it was probably the last thing the internet needed. But then, I’ve written all that for a reason. y’know? So, a solution. I’ll be getting TWATD again with Tim in the New Year, but for now we’ve initiated another member into our mini-pantheon, and asked friend of the blog Reece Lipman to tell us why The Wicked + The Divine was his favourite comic of the year, too. The Wicked and the CinematicWhen Alex asked me to write something about The Wicked + The Divine, I didn’t really know where to start. In all honesty, I was a little bit nervous writing alongside people who know a heck of a lot more about comics and music than I ever could. [Pretty sure he’s confused me and Tim with someone else here – Self-deprecation ed] I mean, don’t get me wrong, I’m a big ol’ comics nerd and I’m not adverse to dancing till 6am (I sit here writing this in a Spider-Man t-shirt belting out Blank Space as loud as my neighbors will allow) but I didn’t really know where to start. Looking back over The Wicked + The Divine again though, something immediately struck me. There was something that I could talk about. Something that, as a filmmaker, I know quite a lot about. Cinema. The skill of creating cinematic images isn’t one I often see in comic books. The artwork may be beautiful and I may spend hours pouring over the details but I don’t view a lot of comics books with the same eye I would view a film. I’m always reading the book, but I’m very rarely transported there. That’s a good thing, of course. The two have cross-over points but they are inherently different, as they should be – most of the time. Yet occasionally the image in a comic can feel like it is moving, jumping out of the frame and making a break for the real world. It can become truly ‘cinematic’, that elusive mix of the real and the magical. An image which can both feel familiar and completely and utterly extraordinary. The Wicked + The Divine is one of the few comics I’ve read this year that has achieved just that crossover. Take the first couple of pages of issue #1. The striking full page image of a skull on the table adds mystery and intrigue like the very best of cinema. A few pages later, the browns, the greys, the blues of South London; we’re back in the real world, in utter normality. Six panels per page, nothing extraordinary. Life is just carrying on. Then, the sudden full-page burst of colour and light you’re hit with the moment Laura enters the concert. You can hear the music. The light radiates from the page. There’s no doubt you’re in the presence of a god before anyone even properly mentions the Pantheon. In every image McKelvie and Wilson manage to imbue the page with motion, light, sound; everything you’d hope for in a cinematic experience. The beginnings of this can be seen back in the last issue of Phonogram: The Singles Club. Kid-With-Knife’s trancelike state, driving him from fights to dancing to “bedroom dancing” is told wordlessly, but nonetheless we can hear every beat, every rhythm, every gasp. The interplay of light and colour are what drives the issue, and The Wicked + The Divine takes this to the next level, imbuing the story with more urgency and magic than anything I’ve read in a long time. Any article about the cinematic nature of The Wicked + The Divine, though, would be empty without a nod to Lucy and the climactic fight of the first volume. I know this has been written about before on this blog but the sudden shift in tone, from random acts of violence to almost full-on war is something special. Baal’s entry to the fight bursts, quite literally, out of the confines of the comic. Debris is spread across panels, with no respect for the boundaries of the page. The image takes on a 3D quality throughout the fight, hitting the sort of Marvel-style climax that you can fully imagine seeing in a darkened room on with 7.1 surround. For me at least, that’s what I love about comics and that’s what has made The Wicked + The Divine one of the most enjoyable books I’ve read in years. The relationship between story and image is perfect. There is no spare frame, there’s no wasted space. When it’s needed, even the barrier between the panels is destroyed. I can hear the music. I can feel every beat, every synth. It’s pure cinema captured on a page. I’m no longer reading it, I’m watching it. As you can probably tell from the above, Reece Lipman makes films. Like, day in day out, for money. He’s single-handedly (not single-handedly) responsible for interviewing 1,000 Londoners, teasing out some of the subcultures of this weird city. His ice bucket challenge video was the work of a dangerous mind left alone in a hotel room, but it was also a great homage to Scott Pilgrim Vs The World. Also, you didn’t hear it from me, but I think he might be the secret identity of the Shimmer-Man. Find him on Twitter here.
Slightly belatedly, we return, stretching the ‘every ninety(ish) days’ part of the T+AGTWATD format to its absolute limit. As usual, here are three essays from myself and Tim, this time focused on the ‘Faust Act’ as a whole. Grand DesignsLooking back over the first arc of The Wicked + The Divine, it’s hard to deny that the story beats are unevenly distributed. There are a glut of events in the first and final issues and – at least if you view this as the story of Luci and Laura – not much of real consequence in between. And yet, each new issue has genuinely felt like an event. A lot of that, I think, lies in the slow teasing of the gods. The book’s set-up tells us that there are twelve of them, but we don’t meet them all immediately. When the story starts, the world doesn’t even know about a quarter of them, and five issues in we still haven’t pinned down who Tara is. (Fucking Tara.) Given Kieron Gillen’s tendency towards full disclosure, he and the rest of Team WicDiv have been impressively quiet about the thinking behind the characters. That leaves it to the comic to deliver the compact package of ideas that is each god. They’re not just characters but archetypes, references, lines drawn across the twin histories of mythology and pop. They’re vessels for cultural criticism, representatives of a diversity that’s more unusual in comics than it should be. All of this is doled out a couple of panels at a time – and the only god we’ve spent a truly significant amount of time talking to so far has had her head blown off. So, what makes this tease seductive, rather than frustrating? I don’t mean to sound shallow, but I suspect it’s all down to looks. Jamie McKelvie was already one of the great designers in comics. His Captain Marvel redesign is a huge part of that character’s recent success. In Young Avengers, each new costume change was a cause of great joy and much Tumblr fanart. In preparation for The Wicked + The Divine, however, it seems he ingested centuries of mythological imagery, catwalk fashion and popstar aesthetics. (Just look at the official WicDiv Style Blog.) Amaterasu’s psychedelic explosion of eye make-up. The sleek androgynous cut of Lucifer’s suits, versus the broad block colours of Baal’s. The Morrigan, three complementary designs that condense the gothy glory of Sandman‘s Endless into a single character. The Jazz Age glamour of the ’20s Recurrence’s gods. Ananke’s wardrobe of elaborate veils. All of those ideas I mentioned earlier, McKelvie manages to pack into the first glimpse of each god, remixing the broad influences into something we’ve never quite seen before. Which makes turning the page to something like this totally thrilling: “Oh shit,” indeed. This double page spread, from issue #4, is possibly the series’ greatest moment thus far. This is a spread to linger on, the way I used to with Where’s Wally? and, after that, with the cameo-packed battle scenes in Marvel crossover comics: Oh. Tim was totally right about Woden. Ooh. Loving Ammy’s new look. Hm. What’s Minerva riffing on? Arguably, it’s completely separate to the story. The page is packed with descriptive information, but not much actually happens. That’s pretty much the definition of world building, a term I normally deploy like someone handling a used nappy. So why do I like it so much here? Maybe because the world of The Wicked + The Divine is unusually distinctive. This isn’t world building in the ‘give the seasons silly names, and make our orcs a different colour’ sense, and each new piece of design does actually shine more light on the ideas that the story itself is communicating. Maybe because it fits neatly with the subject matter so well. Most of us have loved at least one popstar so much that we covet each new glimpse of album art, each magazine cover shoot, each mid-show costume change. Maybe there’s something mimetic about those covers, where McKelvie simply renders his designs as sharply as possible and lets Matt Wilson’s colours, pushed reliably into overdrive, communicate the rest. Or maybe I am just that shallow, and it’s just because everything is so damn pretty. I’d be okay with that, frankly. Illuminated Gospels If we use the common analogy comparing a comic’s creative team to a film crew, then a comic’s letterer would be something along the lines of sound design – one of those categories that Oscar coverage tends to talk over, and people tend to ignore when considering how the final product is assembled. Like sound design, bad lettering can cripple a comic, but good lettering is often invisible, because its whole purpose is to service the more ‘showy’ elements. With that in mind, let’s have a smattering of applause for Clayton Cowles, letterer for The Wicked + The Divine, and shine a light on his craft, and how it plays into the comic’s atmosphere. The biggest lettering style element is the most easily skimmed over – the distinction between the all-caps word bubbles, in traditional comic style, and Laura’s narration, which is closer to handwriting. It doesn’t go to the lengths of Hazel, the infant narrator of Saga, whose asides are hand-written directly onto the art by artist Fiona Staples, but the lower-case lettering and rounded bubbles give it a vulnerability and naivety that the same words in all-caps would lack. It has the feeling of a diary or a confession, conveying personality and intimacy. Some of the lettering effects have been more overt – Woden’s square-bubbled, neon green on black lettering, lit by a gentle glow at the centre, is autotune visualised, a voice stripped of any personality and irregularity, perfect in its anonymity. When Laura runs into Highbury & Islington Underground in the hopes of finding the Morrigan, her yelled plea first becomes a large, disjointed word that cannot be contained by […]